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QUANTUM ERROR
#1
[Image: rlkkV0V.png]


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PS5 Game Quantum Error Will Not be Hindered by PS4 Version
TeamKill Media confirms that the studio's upcoming PS5 launch title, Quantum Error, is being developed primarily with PS5 features in mind.


TeamKill Media has released a brand new screenshot of its upcoming title, Quantum Error, showing off the game's stellar visuals achieved thanks to the Unreal Engine 4, and the use of ray tracing. However, this picture sparked an opportunity for the community to ask the game studio about potential hindrances on the upcoming PS5 title, and TeamKill Media was happy to answer those concerns.

Excited for their second game, the development studio behind Kings of Lorn has been fairly active on its various social media accounts to promote Quantum Error, the PS5 launch title currently being prepared for a dual release for PS4 and PS5. The studio's upcoming game will be a chilling cosmic-horror title with a first-person perspective and an emphasis on creating a tense atmosphere that keeps the player's trigger fingers twitching from start to finish.


However, with TeamKill Media focusing on how advanced Quantum Error's visuals are, some fans have wondered if development will be hindered by the game being developed to launch on both PS4 and PS5. According to the official Twitter account for Quantum Error, the game is being developed for the PS5 first, with all of the console's new features and hardware being taken into consideration from conception to creation. This means that the PS4 version isn't being considered when it comes to the capabilities of the upcoming title, but instead will be a downgraded port, built to run on the older system.

No, we are developing for the next generation first. The PS4 version will be ported from the PS5 version.
We are going for full new tech first

— QUANTUM ERROR (@quantum_error) April 4, 2020
The new screenshot included in our interviews is moment in the game where you are attacked by a separatist group going by name “Wu Yan”#quantumerror #ps5 #screenshotsaturday #gamedev #ps5games #ue4 #raytracing pic.twitter.com/3iyGQmJMXA

— QUANTUM ERROR (@quantum_error) April 4, 2020
In the past, this has generally been the opposite viewpoint when making games that will be released for multiple generations of systems. For instance, Assassin's Creed: Black Flag released a version for both the PS3 and PS4 when the latter released, with high-definition visuals being the only major upgrade from the previous generation to the next. So, TeamKill Media is breaking a bit of protocol here by focusing on the Next-Gen features and tech first and looking at porting the game backwards to the PS4 as somewhat more of an afterthought.

Seeing as how the PS5 is looking at backwards compatibility, it would certainly be the easier move to simply develop for PS4 and let the Next-Gen system's hardware do the heavy lifting. In that case, it is certainly a promising statement of quality when TeamKill Media claims that Quantum Error isn't planning on taking the easier method if that means compromising on the capabilities of the product. Hopefully, this will result in the studio's next title to be something to watch out for when the PS5 finally launches later this year.

Quantum Error is currently in development for PS4 and PS5.



[Image: bJp7Pj1.gif][Image: dwWKP0I.png]



[Image: rlkkV0V.png]
[Image: j5VZJ0l.jpg]
Screw realism.
Screw being practical.
Screw representation.
Screw Woke/PC BS.

When Ya got the tools, ya got the talent, & the freedom.
The reason one draws stuff like this is because they can.
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#2
I already have two bro's that have it already set up to buy,
got thier preorders in and all that shit..willing to spend upto $1500 for the console..what kinda mental issue shit is that...
Reply
#3
Redbear, post: 33082, member: 1 Wrote:I already have two bro's that have it already set up to buy,
got thier preorders in and all that shit..willing to spend upto $1500 for the console..what kinda mental issue shit is that...
Holy Crap, really?!
Not even, I would not pay anything close to that.
[Image: j5VZJ0l.jpg]
Screw realism.
Screw being practical.
Screw representation.
Screw Woke/PC BS.

When Ya got the tools, ya got the talent, & the freedom.
The reason one draws stuff like this is because they can.
Reply
#4
Its what happens when you have money to burn,

also what ya get when yer in the cannabis industry,
Reply


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