Posts: 1,667
Threads: 770
Joined: Oct 2017
Reputation:
0
[IMG][/IMG]
Werewolf: The Apocalypse – Earthblood reveal trailer
Publisher Bigben Interactive and developer Cyanide have released the reveal trailer for Werewolf: The Apocalypse – Earthblood.
Bigben Interactive describes the trailer as follows: “With his former pack in danger, Cahal returns to find Endron, the energy arm of Pentex, installing an extraction site and destroying the forest around his Caern.”
Werewolf: The Apocalypse – Earthblood is an action RPG adaption of the classic role-playing game. In it, players take on the role of Cahal, a banished werewolf forced to return to the aid of his endangered clan and master the devastating Rage within him to punish all those that would pollute, destroy, and corrupt Gaia, or Mother Earth. On his quest for redemption, Cahal will play a “pivotal role” in the Great War of the Garou against Pentex, a powerful corporation whose activities are upsetting the balance of nature.
Werewolf: The Apocalypse – Earthblood is due out for PlayStation 4, Xbox One, and PC in 2020.
Screw realism.
Screw being practical.
Screw representation.
Screw Woke/PC BS.
When Ya got the tools, ya got the talent, & the freedom.
The reason one draws stuff like this is because they can.
Posts: 1,667
Threads: 770
Joined: Oct 2017
Reputation:
0
first look gameplayDue out on February 4, 2021.
Publisher Nacon and developer Cyanide have released a seven-minute first look gameplay video of Werewolf: The Apocalypse – Earthblood, its upcoming beat ’em up-oriented action RPG based in the Werewolf: The Apocalypse universe.
The footage introduces the forms, abilities, and skills of protagonist Cahal, an exiled werewolf who has returned to take part in a battle against the evil oil and gas corporation Endron, with commentary from the developers.
Werewolf: The Apocalypse – Earthblood is due out for PlayStation 5, Xbox Series X, PlayStation 4, Xbox One, and PC via the Epic Games Store on February 4, 2021.
"Hello everyone, I’m Julien “Patch” Desourteaux, the game director of Werewolf: The Apocalypse – Earthblood, *takes a deep breath* a beat ’em up-oriented action RPG. At Cyanide, this is our first major incursion into the action genre, and what better way to start than playing as a werewolf?
As Cahal, you will take part in a bloody campaign against the evil oil and gas corporation Endron, whose activities are upsetting the balance of nature and threatening the way of life of the Garou (the Werewolves) and humanity as a whole.
The development team and I are very excited to share more details about the game and a first look at pure gameplay footage, walking you through some of the forms, abilities, and skills of Cahal, an exiled werewolf who has returned to aid his endangered tribe.
If you are not familiar with the Werewolf: The Apocalypse universe, let me explain a couple of important plot points. Werewolves in our game are not the typical monsters you expect from books or movies. In the World of Darkness, Werewolves are warriors, defenders of nature against the corrupting influence of the Wyrm, a spirit of destruction and chaos.
The Werewolves are almost an antithesis to the Wyrm, with their own culture, beliefs, and social hierarchy. Cahal is an Ahroun, a warrior from the Fianna tribe; he’s a ferocious fighter and is fiercely protective of his family. There are many different Tribes that you will encounter throughout the game, each with their own unique perception of the world.
Unlike a horror movie from the 80s, being a Werewolf isn’t a curse. It offers great power, granting the ability to shapeshift into 3 different forms.
The Human or “Homid” Form
This is the main form you will make use of for anything related to social interaction, hacking computers, and stealth kills. You can quietly get the jump on enemies, perform silent takedowns, or pick off an enemy from afar with your crossbow. With some handy upgrades, you can also use the crossbow to disable electrical systems.
The Wolf or “Lupus” Form
As a human, sometimes there are places you just can’t get into. It’s these times where you’ll be grateful for the speed and agility of the wolf. The Wolf form will help you navigate through vents and move rapidly between cover to avoid being detected by the guards. Speed and agility are the name of the game, and it’s just as valuable when you’re trying to take a stealthy approach.
The Werewolf or “Crinos” Form
This is the form that everyone immediately thinks about when you hear the word “Werewolf.” These towering beasts are powerful creatures, capable of devastating acts of carnage. A Crinos is the ultimate combat machine, and if infiltration fails, it’s time to go big or go home.
Brutal, Fast-Paced Combat
Werewolves are not known for their patience, and your inner Rage will raise as you silently take down enemies. Sooner or later, you will have to fight your way through.
For our first foray into the action genre, we really wanted to design impactful, brutal fighting systems. Something that would bring these powerful creatures to life. We went through lots of iterations, balancing the different moves and enemies, with a focus on strength, power, and aggression. Every move, every animation needed that “snap” and “crunch” to ensure each strike feels heavy and satisfying.
Rage is at the heart of combat: it builds up as you damage enemies and allows you to perform a range of special moves, from unleashing a big area-of-effect attack to rushing towards an enemy.
The Crinos also has two different combat stances, each suitable for different situations.
In Agile Stance, you can perform fast attacks and move quickly between enemies. This comes especially handy when you need to get closer to ranged enemies, or when cornered.
Heavy Stance sacrifices agility for better strength and resistance, but it’s a chance worth taking to quickly dispose of basic foes and break the guard of tougher enemies.
As the fight goes on, your Frenzy meter will also fill up, and once it boils over Cahal can unleash his fury. Frenzy is a double-edged sword: while active, it increases the speed and power of your attacks and allows you to unleash spectacular, dedicated combat moves. But in return, you can’t block, heal or use any other special move until the Fury gauge empties."
Screw realism.
Screw being practical.
Screw representation.
Screw Woke/PC BS.
When Ya got the tools, ya got the talent, & the freedom.
The reason one draws stuff like this is because they can.
|